

The decision for a saved game editor is Matrix's and Matrix's alone. This technique could also be used to enable some updates to the game data for in progress games. This would be an extra level of security. If the editor left it's calling card when it worked on a saved game file, the game could pick that up on loading and pop up a warning message. The key could also have a time limit too, which would prevent the editing player from mining the file for intel later. Or both players could send the saved game and their key to a neutral 3rd party who could make the fixes. If a player trusts his opponent, he could give that key to his opponent to fix the file.
#SILENT HUNTER 4 KEYBOARD SHORTCUTS PASSWORD#
The players could enter their PBEM password into a utility that would check a saved game and generate a numeric key that is unique to that password and one particular saved game file. For PBEM, there could be an interlock mechanism that doesn't allow anybody to edit a saved game without permission from both players. Both the original game and AE have some saved game security, but AE has more robust security. This would also be more feasible with AE than the original game. However, there are many things that can be done, especially if the game itself could be modified to check for edited saved game files. For PBEM games, an editor is a serious concern. If you want a saved game editor, write Matrx's management and politely make your case.įor AI games, an editor is not a security issue.

However, Matrix still doesn't like the idea. PBEM save files can be made safe quite a few ways.
#SILENT HUNTER 4 KEYBOARD SHORTCUTS OFFLINE#
Posts: 10290 Joined: From: Near Portland, OR Status: offline What it boils down to is that Matrix will not allow there to be a saved game editor. As I said this issue has been discussed before, but if you want to continue re-hashing something that IMHO cannot change in AE that is your choice. Sorry you feel that way, I was just trying to be direct. That way the rest of us could play with the files if we wanted to. Posts: 1726 Joined: From: The Nutmeg State Status: offline quote: ORIGINAL: UdiHrant flipper - why so arrogant? Security for pbem games could easilly be maintained by using an optional password that one could easilly know when somone has peeked into the saved game file or stop them from peeking in the first place. Especially since Silent Hunter and Pacific Fighters are games written by different companies. Imagine creeping up on the Yamato in Silent Hunter knowing it would effect your pacWar campaign if you could succeed? I have heard of ideas like this being kicked around, but from a programming point of view, it would be very difficult to do. Would love to feed the results BACK into PW if there was a way. Posts: 10290 Joined: From: Near Portland, OR Status: offline quote: ORIGINAL: UdiHrant Love this game but also love Silent Hunter 4 and Pacific Fighters and so I ocasionally recreate an encounter from PW in 3d.
